MTC
fixed_state.h
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34 
35 /* Authors: Robert Haschke
36  Desc: Generator Stage spawning a pre-defined, fixed planning scene state
37 */
38 
39 #pragma once
40 
41 #include <moveit/task_constructor/stage.h>
42 
43 namespace moveit {
44 namespace task_constructor {
45 namespace stages {
46 
48 class FixedState : public Generator
49 {
50 public:
51  FixedState(const std::string& name = "initial state", planning_scene::PlanningScenePtr scene = nullptr);
52  void setState(const planning_scene::PlanningScenePtr& scene);
53 
54  void setIgnoreCollisions(bool ignore) { setProperty("ignore_collisions", ignore); }
55 
56  void reset() override;
57  bool canCompute() const override;
58  void compute() override;
59 
60 protected:
61  planning_scene::PlanningScenePtr scene_;
62  bool ran_ = false;
63 };
64 } // namespace stages
65 } // namespace task_constructor
66 } // namespace moveit
void setProperty(const std::string &name, const boost::any &value)
Set a previously declared property to a new value.
Definition: stage.cpp:448
void reset() override
reset stage, clearing all solutions, interfaces, inherited properties.
Definition: fixed_state.cpp:56