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| Generator (const std::string &name="generator") |
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virtual bool | canCompute () const =0 |
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virtual void | compute ()=0 |
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void | spawn (InterfaceState &&from, InterfaceState &&to, SubTrajectory &&trajectory) |
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void | spawn (InterfaceState &&state, SubTrajectory &&trajectory) |
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void | spawn (InterfaceState &&state, double cost) |
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virtual void | reset () |
| reset stage, clearing all solutions, interfaces, inherited properties.
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virtual void | init (const moveit::core::RobotModelConstPtr &robot_model) |
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const ContainerBase * | parent () const |
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const std::string & | name () const |
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void | setName (const std::string &name) |
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uint32_t | introspectionId () const |
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Introspection * | introspection () const |
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void | setTimeout (double timeout) |
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double | timeout () const |
| timeout of stage per computation
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void | setMarkerNS (const std::string &marker_ns) |
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const std::string & | markerNS () |
| marker namespace of solution markers
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void | setTrajectoryExecutionInfo (TrajectoryExecutionInfo trajectory_execution_info) |
| Set and get info to use when executing the stage's trajectory.
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TrajectoryExecutionInfo | trajectoryExecutionInfo () const |
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void | forwardProperties (const InterfaceState &source, InterfaceState &dest) |
| forwarding of properties between interface states
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std::set< std::string > | forwardedProperties () const |
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void | setForwardedProperties (const std::set< std::string > &names) |
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SolutionCallbackList::const_iterator | addSolutionCallback (SolutionCallback &&cb) |
| add function to be called for every newly found solution or failure
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void | removeSolutionCallback (SolutionCallbackList::const_iterator which) |
| remove function callback
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void | setCostTerm (const CostTermConstPtr &term) |
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template<typename T , typename = std::enable_if_t<std::is_constructible<LambdaCostTerm, T>::value>> |
void | setCostTerm (T term) |
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const ordered< SolutionBaseConstPtr > & | solutions () const |
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const std::list< SolutionBaseConstPtr > & | failures () const |
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size_t | numFailures () const |
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void | silentFailure () |
| Call to increase number of failures w/o storing a (failure) trajectory.
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bool | storeFailures () const |
| Should we generate failure solutions? Note: Always report a failure!
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virtual void | explainFailure (std::ostream &os) const |
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PropertyMap & | properties () |
| Get the stage's property map.
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const PropertyMap & | properties () const |
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void | setProperty (const std::string &name, const boost::any &value) |
| Set a previously declared property to a new value.
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void | setProperty (const std::string &name, const char *value) |
| overload: const char* values are stored as std::string
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void | reportPropertyError (const Property::error &e) |
| Analyze source of error and report accordingly.
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double | getTotalComputeTime () const |
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